Completing the Circle
Previously on Moe Era, we finally went on an actual date, marking the beginning of the protagonist's new life. In any ordinary dating sim pastiche, this would be the end of the game.
If only it were that simple.
Once again, we are treated to the game's opening statement:
And unfortunately for us, it seems as though our situation hasn't changed at all since then.
Well, I guess this is to be expected.
I'm sure this won't be much of a surprise for those who have been following this since the beginning, but this is no ordinary teacher we've been dealing with.
Similarly, her students are no ordinary high schoolers, seeing as how they've been our classmates in no less than three different countries.
Unlike the intro, here our protagonist actually responds to this situation, and remarks that this is similar to the strange dream that he had days prior.
Clearly, there must be more to this than a mere dream.
It is here that we finally get this game's main thesis statement.
During the last scene, we are treated to glimpses from throughout the protagonist's life, and in all of them, he has the same portrait of his classmates on his desk. This indicates that he sees the events of the story as the best moments of his life.
Translation: "Why do all of these dating sims focus on high schoolers?"
For those of you who aren't up on your mythology, the Moirai (Moerae is an alternate spelling) in Greek mythology are the three goddesses who govern the lives of mortals.
Wait, so that's what that scroll business was about? I thought it was some debug thing.
So what you're trying to say is, I've basically been dating the Grim Reaper.
This is not the direction that I expected this game to go in.
Of all the weird things to happen so far, this is the one that doesn't get a straight answer?
Ya don't say...
But just when we're in the midst of the world's most confusing counseling session...
The catgirl from Day 1 shows up again, just when I've already forgotten her.
Of course, she's a mythological figure as well, specifically, the Greek goddess of luck. Hence her rambling on about it back when we first met.
Just when I'm trying to process all of this, the teacher-turned-goddess poses another question...
Where the planet's going? That's easy. Around the sun, right?
That's... not quite how astronomy works. Where are you going with this?
More importantly, what did you do to the background?
Start of the game: A teacher reminds you that you haven't made anything of your life yet.
End of the game: You are given an overly metaphysical history lesson from a bootleg Hecatia.
Oh, so that's what you were getting at? Well you could have done without the star-spangled clock background, then!
The way things have been going so far, I'd probably be even more confused.
A whole year? I don't think I can handle much more of this, but if you really think this will help, then...
And now, we finally find out the catgirl's significance.
Well, that's a relief. I'm still not sure if I'm keen on going through this again, though.
Before we wrap up, we meet up with Marta one last time.
Not really. I knew from the start that there was something weird going on with all of you.
From here, she gives us one final lecture:
It's basically nothing we haven't heard before. Make the most of your time, you miss all the shots you don't take, etc. etc.
Doesn't the way this credits sequence is presented seem a bit familiar?
Anyways, that was Moe Era. I doubt I'll be forgetting this anytime soon.